﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

class cDef
{
    public static int MapHeight = 700;
    public static int MapWidth = 1000;
    
    public int SpriteWidth = 90;
    public int SpriteHeight = 60;

    public static int WindowHeight = 700;
    public static int WindowWidth = 1000;

    public static int positionSpriteX = 00;
    public static int positionSpriteY = 0;

    public static int positionMapX = 0;
    public static int positionMapY = 0;

    public static int exactlyX = 100;
    public static int exactlyY = 0;

    public static int dx = 0;
    public static int dy = 0;

    public static Vector2 TAM = new Vector2(MapWidth/2,MapHeight);
    public static float angle = 0;

}
